![]() In another grateful change since MotoGP 20, Milestone’s heavily promoted AI system–ANNA–makes on-track competition a lot less suicidal, at the expense of responsiveness. However, it’s here where the game starts to lose its polish. Once you’re actually riding them, you really do feel their power and weight, especially down long straights, or at the center of the pack, jostling for position. Milestone has clearly put a lot of effort into upgrading the look and feel of the game, and it shows, particularly on the bike models, which you could gaze at for days in their respective stores. While it reuses a lot of MotoGP 20’s mechanics, it doesn’t share its predecessor’s limitations, which were presumably held back by licensing issues. User-generated content is also downloadable and shareable. Its intuitive suite of tools allows you to customize and edit your entire bike livery, design your helmet and suit, and create stickers. RIDE 4’s incredible editing mode really sets it apart from the competition, even if it’s initially limited to your own collection of machines and outfits. Between its 176 officially licensed bikes spanning over 50 years, its two-dozen international circuits in Europe, Asia and the Americas (both real and created), and an incredible wealth of customization options available on both mechanical and cosmetic levels, it’s hard to know what else it could provide to even the most obsessive bike fan.Ĭhances are you'll most definitely find your favorite ride in RIDE 4. While the game funnels you straight into its career mode, a quick detour to the main menu soon uncovers just how much there is to enjoy. Once you get it out of the way, the curtain raises, revealing just how much RIDE 4 has in its tank. It’s a blessing as well as a curse, because you’d be completely wrong to think RIDE 4 is a pick-up-and-play experience–this short trial sets early expectations. You’re forced to keep riding until you’ve completed a fault-free circuit only then are you deemed worthy of the rest of the game. It soon becomes clear that rampant understeer underpins the RIDE 4 experience, and it’s something you’ll simply have to get used to. As soon as you leave the track–and I guarantee you will, on the first corner–your lap’s invalid and you have to go again. ![]() Aside from the racing line and braking zone marker on the track, which are frustratingly inaccurate, you’re given no other guidance. You’re tasked with completing a short, one-minute hot lap to get to grips with the game’s unique physics, controls, and handling. Continued abuse of our services will cause your IP address to be blocked indefinitely.An initial visit to Tsukuba proves to be a very frustrating experience. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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